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 A REAL Basic RPG

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Letiger
888.com
888.com
Letiger


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Join date : 2009-12-23
Age : 31
Location : Russia.

A REAL Basic RPG Empty
PostSubject: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 8:40 am

This guy had too much time on his hands.

0 CLEAR , , 2048: ON ERROR GOTO 4



GOSUB titel



1 SCREEN 1: VIEW PRINT: CLS : q$ = "": DIM pw(5): DIM c(5): DIM m$(10), ml%(10, 1), mz%(10, 1): DIM w$(5)



4 REM PR# 0: IN# 0



5 REM HIMEM: 49151







7 CLEAR : GOSUB 60000



8 qq = RND(-ln)



9 le = 0



10 SCREEN 1: VIEW PRINT: CLS : LOCATE 12: PRINT " WELCOME TO AKALABETH, WORLD OF DOOM!"



20 DIM dn%(10, 10), te%(20, 20), xx%(10), yy%(10), pe%(10, 3), ld%(10, 5), cd%(10, 3), ft%(10, 5), la%(10, 3)



30 FOR x = 0 TO 20: te%(x, 0) = 1: te%(0, x) = 1: te%(x, 20) = 1: te%(20, x) = 1: NEXT



35 LOCATE 23, 1: PRINT " (PLEASE WAIT)";



40 FOR x = 1 TO 19: FOR y = 1 TO 19: te%(x, y) = INT(RND(1) ^ 5 * 4.5)



41 IF te%(x, y) = 3 AND RND(1) > .5 THEN te%(x, y) = 0



42 NEXT: PRINT "."; : NEXT: SLEEP 2



50 te%(INT(RND(1) * 19 + 1), INT(RND(1) * 19 + 1)) = 5: tx = INT(RND(1) * 19 + 1): ty = INT(RND(1) * 19 + 1): te%(tx, ty) = 3



51 xx%(0) = 139: yy%(0) = 79



52 FOR x = 2 TO 20 STEP 2: xx%(x / 2) = INT(ATN(1 / x) / ATN(1) * 140 + .5): yy%(x / 2) = INT(xx%(x / 2) * 4 / 7)



53 pe%(x / 2, 0) = 139 - xx%(x / 2): pe%(x / 2, 1) = 139 + xx%(x / 2): pe%(x / 2, 2) = 79 - yy%(x / 2): pe%(x / 2, 3) = 79 + yy%(x / 2): NEXT



54 pe%(0, 0) = 0: pe%(0, 1) = 279: pe%(0, 2) = 0: pe%(0, 3) = 159



55 FOR x = 1 TO 10: cd%(x, 0) = 139 - xx%(x) / 3: cd%(x, 1) = 139 + xx%(x) / 3: cd%(x, 2) = 79 - yy%(x) * .7: cd%(x, 3) = 79 + yy%(x): NEXT: PRINT ".";



56 FOR x = 0 TO 9: ld%(x, 0) = (pe%(x, 0) * 2 + pe%(x + 1, 0)) / 3: ld%(x, 1) = (pe%(x, 0) + 2 * pe%(x + 1, 0)) / 3: w = ld%(x, 0) - pe%(x, 0)



57 ld%(x, 2) = pe%(x, 2) + w * 4 / 7: ld%(x, 3) = pe%(x, 2) + 2 * w * 4 / 7: ld%(x, 4) = (pe%(x, 3) * 2 + pe%(x + 1, 3)) / 3: ld%(x, 5) = (pe%(x, 3) + 2 * pe%(x + 1, 3)) / 3



58 ld%(x, 2) = ld%(x, 4) - (ld%(x, 4) - ld%(x, 2)) * .8: ld%(x, 3) = ld%(x, 5) - (ld%(x, 5) - ld%(x, 3)) * .8: IF ld%(x, 3) = ld%(x, 4) THEN ld%(x, 3) = ld%(x, 3) - 1



59 NEXT



60 FOR x = 0 TO 9: ft%(x, 0) = 139 - xx%(x) / 3: ft%(x, 1) = 139 + xx%(x) / 3: ft%(x, 2) = 139 - xx%(x + 1) / 3: ft%(x, 3) = 139 + xx%(x + 1) / 3



61 ft%(x, 4) = 79 + (yy%(x) * 2 + yy%(x + 1)) / 3: ft%(x, 5) = 79 + (yy%(x) + 2 * yy%(x + 1)) / 3: NEXT



62 FOR x = 0 TO 9: la%(x, 0) = (ft%(x, 0) * 2 + ft%(x, 1)) / 3: la%(x, 1) = (ft%(x, 0) + 2 * ft%(x, 1)) / 3: la%(x, 3) = ft%(x, 4): la%(x, 2) = 159 - la%(x, 3): NEXT



68 LOCATE 1, 1



69 LOCATE 1, 1



70 LOCATE 22: GOSUB 100: GOTO 1000



90 FOR x = 0 TO 9: FOR y = 0 TO 5: PRINT ld%(x, y); " "; : NEXT: PRINT : NEXT: DO: q$ = INKEY$: LOOP WHILE q$ = ""



100 SCREEN 1: yq = CSRLIN: xq = POS(0): VIEW PRINT 1 TO 21: CLS 2: VIEW PRINT 22 TO 25: LOCATE yq, xq: WINDOW SCREEN (0, 0)-(279, 199): FOR y = -1 TO 1: FOR x = -1 TO 1



105 LINE (138, 75)-(142, 75): LINE (140, 73)-(140, 77)



110 zz = te%(tx + x, ty + y): x1 = 65 + (x + 1) * 50: y1 = (y + 1) * 50



120 IF zz = 2 THEN LINE (x1 + 20, y1 + 20)-(x1 + 30, y1 + 20): LINE -(x1 + 30, y1 + 30): LINE -(x1 + 20, y1 + 30): LINE -(x1 + 20, y1 + 20)



130 IF zz = 3 THEN

LINE (x1 + 10, y1 + 10)-(x1 + 20, y1 + 10): LINE -(x1 + 20, y1 + 40): LINE -(x1 + 10, y1 + 40)

LINE -(x1 + 10, y1 + 30): LINE -(x1 + 40, y1 + 30): LINE -(x1 + 40, y1 + 40): LINE -(x1 + 30, y1 + 40): LINE -(x1 + 30, y1 + 10): LINE -(x1 + 40, y1 + 10)

LINE -(x1 + 40, y1 + 20): LINE -(x1 + 10, y1 + 20): LINE -(x1 + 10, y1 + 10)

END IF



140 IF zz = 4 THEN LINE (x1 + 20, y1 + 20)-(x1 + 30, y1 + 30): LINE (x1 + 20, y1 + 30)-(x1 + 30, y1 + 20)



150 IF zz = 5 THEN

LINE (x1, y1)-(x1 + 50, y1): LINE -(x1 + 50, y1 + 50): LINE -(x1, y1 + 50): LINE -(x1, y1)

LINE (x1 + 10, y1 + 10)-(x1 + 10, y1 + 40): LINE -(x1 + 40, y1 + 40)

LINE -(x1 + 40, y1 + 10): LINE -(x1 + 10, y1 + 10): LINE -(x1 + 40, y1 + 40): LINE (x1 + 10, y1 + 40)-(x1 + 40, y1 + 10)

END IF



160 IF zz = 1 THEN

LINE (x1 + 10, y1 + 50)-(x1 + 10, y1 + 40): LINE -(x1 + 20, y1 + 30): LINE -(x1 + 40, y1 + 30)

LINE -(x1 + 40, y1 + 50): LINE (x1, y1 + 10)-(x1 + 10, y1 + 10): LINE (x1 + 50, y1 + 10)-(x1 + 40, y1 + 10)

LINE (x1, y1 + 40)-(x1 + 10, y1 + 40): LINE (x1 + 40, y1 + 40)-(x1 + 50, y1 + 40)

END IF



170 IF zz = 1 THEN LINE (x1 + 10, y1)-(x1 + 10, y1 + 20): LINE -(x1 + 20, y1 + 20): LINE -(x1 + 20, y1 + 30): LINE -(x1 + 30, y1 + 30): LINE -(x1 + 30, y1 + 10): LINE -(x1 + 40, y1 + 10): LINE -(x1 + 40, y1)



190 NEXT: NEXT: WINDOW: RETURN



200 SCREEN 1: yq = CSRLIN: xq = POS(0): VIEW PRINT 1 TO 21: CLS 2: VIEW PRINT 22 TO 25: LOCATE yq + 1: WINDOW SCREEN (0, 0)-(279, 199): di = 0: tb = 2



202 ce = dn%(px + dx * di, py + dy * di): le = dn%(px + dx * di + dy, py + dy * di - dx): ri = dn%(px + dx * di - dy, py + dy * di + dx)



204 l1 = pe%(di, 0): r1 = pe%(di, 1): t1 = pe%(di, 2): b1 = pe%(di, 3): l2 = pe%(di + 1, 0): r2 = pe%(di + 1, 1): t2 = pe%(di + 1, 2): b2 = pe%(di + 1, 3)



205 ce = INT(ce): le = INT(le): ri = INT(ri)



206 mc = INT(ce / 10): ce = ce - mc * 10: le = INT((le / 10 - INT(le / 10)) * 10 + .1): ri = INT((ri / 10 - INT(ri / 10)) * 10 + .1)



208 IF di = 0 THEN 216



210 IF ce = 1 OR ce = 3 OR ce = 4 THEN LINE (l1, t1)-(r1, t1): LINE -(r1, b1): LINE -(l1, b1): LINE -(l1, t1)



212 IF ce = 1 OR ce = 3 THEN en = 1: GOTO 260



214 IF ce = 4 THEN LINE (cd%(di, 0), cd%(di, 3))-(cd%(di, 0), cd%(di, 2)): LINE -(cd%(di, 1), cd%(di, 2)): LINE -(cd%(di, 1), cd%(di, 3)): en = 1: GOTO 260



216 IF le = 1 OR le = 3 OR le = 4 THEN LINE (l1, t1)-(l2, t2): LINE (l1, b1)-(l2, b2)



218 IF ri = 1 OR ri = 3 OR ri = 4 THEN LINE (r1, t1)-(r2, t2): LINE (r1, b1)-(r2, b2)



220 IF le = 4 AND di > 0 THEN LINE (ld%(di, 0), ld%(di, 4))-(ld%(di, 0), ld%(di, 2)): LINE -(ld%(di, 1), ld%(di, 3)): LINE -(ld%(di, 1), ld%(di, 5))



222 IF le = 4 AND di = 0 THEN LINE (0, ld%(di, 2) - 3)-(ld%(di, 1), ld%(di, 3)): LINE -(ld%(di, 1), ld%(di, 5))



224 IF ri = 4 AND di > 0 THEN LINE (279 - ld%(di, 0), ld%(di, 4))-(279 - ld%(di, 0), ld%(di, 2)): LINE -(279 - ld%(di, 1), ld%(di, 3)): LINE -(279 - ld%(di, 1), ld%(di, 5))



226 IF ri = 4 AND di = 0 THEN LINE (279, ld%(di, 2) - 3)-(279 - ld%(di, 1), ld%(di, 3)): LINE -(279 - ld%(di, 1), ld%(di, 5))



228 IF le = 3 OR le = 1 OR le = 4 THEN 234



230 IF di <> 0 THEN LINE (l1, t1)-(l1, b1)



232 LINE (l1, t2)-(l2, t2): LINE -(l2, b2): LINE -(l1, b2)



234 IF ri = 3 OR ri = 1 OR ri = 4 THEN 240



236 IF di <> 0 THEN LINE (r1, t1)-(r1, b1)



238 LINE (r1, t2)-(r2, t2): LINE -(r2, b2): LINE -(r1, b2)



240 IF ce = 7 OR ce = 9 THEN LINE (ft%(di, 0), ft%(di, 4))-(ft%(di, 2), ft%(di, 5)): LINE -(ft%(di, 3), ft%(di, 5)): LINE -(ft%(di, 1), ft%(di, 4)): LINE -(ft%(di, 0), ft%(di, 4))



242 IF ce = 8 THEN LINE (ft%(di, 0), 158 - ft%(di, 4))-(ft%(di, 2), 158 - ft%(di, 5)): LINE -(ft%(di, 3), 158 - ft%(di, 5)): LINE -(ft%(di, 1), 158 - ft%(di, 4)): LINE -(ft%(di, 0), 158 - ft%(di, 4))



244 IF ce = 7 OR ce = 8 THEN ba = la%(di, 3): TP = la%(di, 2): LX = la%(di, 0): RX = la%(di, 1): LINE (LX, ba)-(LX, TP): LINE (RX, TP)-(RX, ba)



246 IF ce = 7 OR ce = 8 THEN y1 = (ba * 4 + TP) / 5: Y2 = (ba * 3 + TP * 2) / 5: Y3 = (ba * 2 + TP * 3) / 5: Y4 = (ba + TP * 4) / 5: LINE (LX, y1)-(RX, y1): LINE (LX, Y2)-(RX, Y2): LINE (LX, Y3)-(RX, Y3): LINE (LX, Y4)-(RX, Y4)



248 IF di > 0 AND ce = 5 THEN LINE (139 - 10 / di, pe%(di, 3))-(139 - 10 / di, pe%(di, 3) - 10 / di): LINE -(139 + 10 / di, pe%(di, 3) - 10 / di): LINE -(139 + 10 / di, pe%(di, 3)): LINE -(139 - 10 / di, pe%(di, 3))



REM 249 IF ce = 5 AND di > 0 THEN PRINT "**CHEST!**": tb = tb + 8



250 IF di > 0 AND ce = 5 THEN LINE (139 - 10 / di, pe%(di, 3) - 10 / di)-(139 - 5 / di, pe%(di, 3) - 15 / di): LINE -(139 + 15 / di, pe%(di, 3) - 15 / di): LINE -(139 + 15 / di, pe%(di, 3) - 5 / di): LINE -(139 + 10 / di, pe%(di, 3))



252 IF di > 0 AND ce = 5 THEN LINE (139 + 10 / di, pe%(di, 3) - 10 / di)-(139 + 15 / di, pe%(di, 3) - 15 / di)



260 IF mc < 1 THEN 490



265 b = 79 + yy%(di): c = 139



REM 266 IF mc = 8 THEN PRINT "**CHEST!**": tb = tb + 8: PRINT : GOTO 269: REM call



REM 267 PRINT "**"; m$(mc); "**": tb = tb + LEN(m$(mc)) + 2: PRINT : REM call



269 IF di = 0 THEN 490



270 ON mc GOTO 300, 310, 320, 330, 340, 350, 360, 370, 380, 390



280 GOTO 490



300 LINE (c - 23 / di, b)-(c - 15 / di, b): LINE -(c - 15 / di, b - 15 / di): LINE -(c - 8 / di, b - 30 / di): LINE -(c + 8 / di, b - 30 / di): LINE -(c + 15 / di, b - 15 / di): LINE -(c + 15 / di, b): LINE -(c + 23 / di, b)



301 LINE (c, b - 26 / di)-(c, b - 65 / di): LINE (c - 2 / di + .499, b - 38 / di)-(c + 2 / di + .499, b - 38 / di)

LINE (c - 3 / di + .499, b - 45 / di)-(c + 3 / di + .499, b - 45 / di): LINE (c - 5 / di + .499, b - 53 / di)-(c + 5 / di + .499, b - 53 / di)



302 LINE (c - 23 / di, b - 56 / di)-(c - 30 / di, b - 53 / di): LINE -(c - 23 / di, b - 45 / di): LINE -(c - 23 / di, b - 53 / di): LINE -(c - 8 / di, b - 38 / di)



303 LINE (c - 15 / di, b - 45 / di)-(c - 8 / di, b - 60 / di): LINE -(c + 8 / di, b - 60 / di): LINE -(c + 15 / di, b - 45 / di)

LINE -(c + 15 / di, b - 42 / di): LINE -(c + 15 / di, b - 57 / di): LINE (c + 12 / di, b - 45 / di)-(c + 20 / di, b - 45 / di)



304 LINE (c, b - 75 / di)-(c - 5 / di + .499, b - 80 / di): LINE -(c - 8 / di, b - 75 / di): LINE -(c - 5 / di + .499, b - 65 / di)

LINE -(c + 5 / di + .499, b - 65 / di): LINE -(c + 5 / di + .499, b - 68 / di): LINE -(c - 5 / di + .499, b - 68 / di): LINE -(c - 5 / di + .499, b - 65 / di)



305 LINE -(c + 5 / di + .499, b - 65 / di): LINE -(c + 8 / di, b - 75 / di): LINE -(c + 5 / di + .499, b - 80 / di): LINE -(c - 5 / di + .499, b - 80 / di): PSET (c - 5 / di + .499, b - 72 / di): PSET (c + 5 / di + .499, b - 72 / di)



309 GOTO 490



310 LINE (c, b - 56 / di)-(c, b - 8 / di): LINE -(c + 10 / di, b): LINE -(c + 30 / di, b): LINE -(c + 30 / di, b - 45 / di): LINE -(c + 10 / di, b - 64 / di): LINE -(c, b - 56 / di)



311 LINE -(c - 10 / di, b - 64 / di): LINE -(c - 30 / di, b - 45 / di): LINE -(c - 30 / di, b): LINE -(c - 10 / di, b): LINE -(c, b - 8 / di)



312 LINE (c - 10 / di, b - 64 / di)-(c - 10 / di, b - 75 / di): LINE -(c, b - 83 / di)

LINE -(c + 10 / di, b - 75 / di): LINE -(c, b - 79 / di): LINE -(c - 10 / di, b - 75 / di): LINE -(c, b - 60 / di)

LINE -(c + 10 / di, b - 75 / di): LINE -(c + 10 / di, b - 64 / di)



319 GOTO 490



320 LINE (c + 5 / di, b - 30 / di)-(c, b - 25 / di): LINE -(c - 5 / di, b - 30 / di): LINE -(c - 15 / di, b - 5 / di): LINE -(c - 10 / di, b): LINE -(c + 10 / di, b): LINE -(c + 15 / di, b - 5 / di)



321 LINE -(c + 20 / di, b - 5 / di): LINE -(c + 10 / di, b): LINE -(c + 15 / di, b - 5 / di)

LINE -(c + 5 / di, b - 30 / di): LINE -(c + 10 / di, b - 40 / di): LINE -(c + 3 / di + .499, b - 35 / di)

LINE -(c - 3 / di + .499, b - 35 / di): LINE -(c - 10 / di, b - 40 / di): LINE -(c - 5 / di, b - 30 / di)



322 LINE (c - 5 / di, b - 33 / di)-(c - 3 / di + .499, b - 30 / di): LINE (c + 5 / di, b - 33 / di)-(c + 3 / di + .499, b - 30 / di): LINE (c - 5 / di, b - 20 / di)-(c - 5 / di, b - 15 / di)



323 LINE (c + 5 / di, b - 20 / di)-(c + 5 / di, b - 15 / di): LINE (c - 7 / di, b - 20 / di)-(c - 7 / di, b - 15 / di): LINE (c + 7 / di, b - 20 / di)-(c + 7 / di, b - 15 / di)



329 GOTO 490



330 LINE (c, b)-(c - 15 / di, b): LINE -(c - 8 / di, b - 8 / di): LINE -(c - 8 / di, b - 15 / di): LINE -(c - 15 / di, b - 23 / di): LINE -(c - 15 / di, b - 15 / di): LINE -(c - 23 / di, b - 23 / di)



331 LINE -(c - 23 / di, b - 45 / di): LINE -(c - 15 / di, b - 53 / di): LINE -(c - 8 / di, b - 53 / di): LINE -(c - 15 / di, b - 68 / di): LINE -(c - 8 / di, b - 75 / di): LINE -(c, b - 75 / di)



332 LINE (c, b)-(c + 15 / di, b): LINE -(c + 8 / di, b - 8 / di): LINE -(c + 8 / di, b - 15 / di): LINE -(c + 15 / di, b - 23 / di): LINE -(c + 15 / di, b - 15 / di): LINE -(c + 23 / di, b - 23 / di)



333 LINE -(c + 23 / di, b - 45 / di): LINE -(c + 15 / di, b - 53 / di): LINE -(c + 8 / di, b - 53 / di): LINE -(c + 15 / di, b - 68 / di): LINE -(c + 8 / di, b - 75 / di): LINE -(c, b - 75 / di)



334 LINE (c - 15 / di, b - 68 / di)-(c + 15 / di, b - 68 / di): LINE (c - 8 / di, b - 53 / di)-(c + 8 / di, b - 53 / di): LINE (c - 23 / di, b - 15 / di)-(c + 8 / di, b - 45 / di)



335 LINE (c - 8 / di, b - 68 / di)-(c, b - 60 / di): LINE -(c + 8 / di, b - 68 / di): LINE -(c + 8 / di, b - 60 / di): LINE -(c - 8 / di, b - 60 / di): LINE -(c - 8 / di, b - 68 / di)



336 LINE (c, b - 38 / di)-(c - 8 / di, b - 38 / di): LINE -(c + 8 / di, b - 53 / di): LINE -(c + 8 / di, b - 45 / di): LINE -(c + 15 / di, b - 45 / di): LINE -(c, b - 30 / di): LINE -(c, b - 38 / di)



339 GOTO 490



340 LINE (c - 10 / di, b - 15 / di)-(c - 10 / di, b - 30 / di): LINE -(c - 15 / di, b - 20 / di): LINE -(c - 15 / di, b - 15 / di): LINE -(c - 15 / di, b): LINE -(c + 15 / di, b): LINE -(c + 15 / di, b - 15 / di): LINE -(c - 15 / di, b - 15 / di)



341 LINE (c - 15 / di, b - 10 / di)-(c + 15 / di, b - 10 / di): LINE (c - 15 / di, b - 5 / di)-(c + 15 / di, b - 5 / di)



342 LINE (c, b - 15 / di)-(c - 5 / di, b - 20 / di): LINE -(c - 5 / di, b - 35 / di): LINE -(c + 5 / di, b - 35 / di): LINE -(c + 5 / di, b - 20 / di): LINE -(c + 10 / di, b - 15 / di)



343 LINE (c - 5 / di, b - 20 / di)-(c + 5 / di, b - 20 / di): LINE (c - 5 / di, b - 25 / di)-(c + 5 / di, b - 25 / di): LINE (c - 5 / di, b - 30 / di)-(c + 5 / di, b - 30 / di)



344 LINE (c - 10 / di, b - 35 / di)-(c - 10 / di, b - 40 / di): LINE -(c - 5 / di, b - 45 / di): LINE -(c + 5 / di, b - 45 / di): LINE -(c + 10 / di, b - 40 / di): LINE -(c + 10 / di, b - 35 / di)



345 LINE (c - 10 / di, b - 40 / di)-(c, b - 45 / di): LINE -(c + 10 / di, b - 40 / di)



346 LINE (c - 5 / di, b - 40 / di)-(c + 5 / di, b - 40 / di): LINE -(c + 15 / di, b - 30 / di): LINE -(c, b - 40 / di): LINE -(c - 15 / di, b - 30 / di): LINE -(c - 5 / di + .499, b - 40 / di)



349 GOTO 490



350 LINE (c - 20 / di, 79 - yy%(di))-(c - 20 / di, b - 88 / di): LINE -(c - 10 / di, b - 83 / di): LINE -(c + 10 / di, b - 83 / di): LINE -(c + 20 / di, b - 88 / di): LINE -(c + 20 / di, 79 - yy%(di)): LINE -(c - 20 / di, 79 - yy%(di))



351 LINE (c - 20 / di, b - 88 / di)-(c - 30 / di, b - 83 / di): LINE -(c - 30 / di, b - 78 / di): LINE (c + 20 / di, b - 88 / di)-(c + 30 / di, b - 83 / di): LINE -(c + 40 / di, b - 83 / di)



352 LINE (c - 15 / di, b - 86 / di)-(c - 20 / di, b - 83 / di): LINE -(c - 20 / di, b - 78 / di): LINE -(c - 30 / di, b - 73 / di): LINE -(c - 30 / di, b - 68 / di): LINE -(c - 20 / di, b - 63 / di)



353 LINE (c - 10 / di, b - 83 / di)-(c - 10 / di, b - 58 / di): LINE -(c, b - 50 / di): LINE (c + 10 / di, b - 83 / di)-(c + 10 / di, b - 78 / di): LINE -(c + 20 / di, b - 73 / di): LINE -(c + 20 / di, b - 40 / di)



354 LINE (c + 15 / di, b - 85 / di)-(c + 20 / di, b - 78 / di): LINE -(c + 30 / di, b - 76 / di): LINE -(c + 30 / di, b - 60 / di)



355 LINE (c, b - 83 / di)-(c, b - 73 / di): LINE -(c + 10 / di, b - 68 / di): LINE -(c + 10 / di, b - 63 / di): LINE -(c, b - 58 / di)



359 GOTO 490



360 LINE (c + 5 / di + .499, b - 10 / di)-(c - 5 / di + .499, b - 10 / di): LINE -(c, b - 15 / di): LINE -(c + 10 / di, b - 20 / di): LINE -(c + 5 / di + .499, b - 15 / di): LINE -(c + 5 / di + .499, b - 10 / di)



361 LINE -(c + 7 / di + .499, b - 6 / di): LINE -(c + 5 / di + .499, b - 3 / di): LINE -(c - 5 / di + .499, b - 3 / di): LINE -(c - 7 / di + .499, b - 6 / di): LINE -(c - 5 / di + .499, b - 10 / di)



362 LINE (c + 2 / di + .499, b - 3 / di)-(c + 5 / di + .499, b): LINE -(c + 8 / di, b)

LINE (c - 2 / di + .499, b - 3 / di)-(c - 5 / di + .499, b): LINE -(c - 8 / di, b): PSET (c + 3 / di + .499, b - 8 / di)

PSET (c - 3 / di + .499, b - 8 / di): LINE (c + 3 / di + .499, b - 5 / di)-(c - 3 / di + .499, b - 5 / di)



363 GOTO 490



370 LINE (139 - 10 / di, pe%(di, 3))-(139 - 10 / di, pe%(di, 3) - 10 / di): LINE -(139 + 10 / di, pe%(di, 3) - 10 / di): LINE -(139 + 10 / di, pe%(di, 3)): LINE -(139 - 10 / di, pe%(di, 3))



371 LINE (139 - 10 / di, pe%(di, 3) - 10 / di)-(139 - 5 / di, pe%(di, 3) - 15 / di): LINE -(139 + 15 / di, pe%(di, 3) - 15 / di): LINE -(139 + 15 / di, pe%(di, 3) - 5 / di): LINE -(139 + 10 / di, pe%(di, 3))



372 LINE (139 + 10 / di, pe%(di, 3) - 10 / di)-(139 + 15 / di, pe%(di, 3) - 15 / di)



373 GOTO 490



380 LINE (c - 14 / di, b - 46 / di)-(c - 12 / di, b - 37 / di): LINE -(c - 20 / di, b - 32 / di): LINE -(c - 30 / di, b - 32 / di)

LINE -(c - 22 / di, b - 24 / di): LINE -(c - 40 / di, b - 17 / di): LINE -(c - 40 / di, b - 7 / di): LINE -(c - 38 / di, b - 5 / di)

LINE -(c - 40 / di, b - 3 / di): LINE -(c - 40 / di, b)



381 LINE -(c - 36 / di, b): LINE -(c - 34 / di, b - 2 / di): LINE -(c - 32 / di, b): LINE -(c - 28 / di, b)

LINE -(c - 28 / di, b - 3 / di): LINE -(c - 30 / di, b - 5 / di): LINE -(c - 28 / di, b - 7 / di)

LINE -(c - 28 / di, b - 15 / di): LINE -(c, b - 27 / di)



382 LINE (c + 14 / di, b - 46 / di)-(c + 12 / di, b - 37 / di): LINE -(c + 20 / di, b - 32 / di)

LINE -(c + 30 / di, b - 32 / di): LINE -(c + 22 / di, b - 24 / di): LINE -(c + 40 / di, b - 17 / di)

LINE -(c + 40 / di, b - 7 / di): LINE -(c + 38 / di, b - 5 / di): LINE -(c + 40 / di, b - 3 / di): LINE -(c + 40 / di, b)



383 LINE -(c + 36 / di, b): LINE -(c + 34 / di, b - 2 / di): LINE -(c + 32 / di, b): LINE -(c + 28 / di, b)

LINE -(c + 28 / di, b - 3 / di): LINE -(c + 30 / di, b - 5 / di): LINE -(c + 28 / di, b - 7 / di)

LINE -(c + 28 / di, b - 15 / di): LINE -(c, b - 27 / di)



384 LINE (c + 6 / di, b - 48 / di)-(c + 38 / di, b - 41 / di): LINE -(c + 40 / di, b - 42 / di): LINE -(c + 18 / di, b - 56 / di)

LINE -(c + 12 / di, b - 56 / di): LINE -(c + 10 / di, b - 57 / di): LINE -(c + 8 / di, b - 56 / di): LINE -(c - 8 / di, b - 56 / di)

LINE -(c - 10 / di, b - 58 / di): LINE -(c + 14 / di, b - 58 / di): LINE -(c + 16 / di, b - 59 / di)



385 LINE -(c + 8 / di, b - 63 / di): LINE -(c + 6 / di, b - 63 / di): LINE -(c + 2 / di + .499, b - 70 / di)

LINE -(c + 2 / di + .499, b - 63 / di): LINE -(c - 2 / di + .499, b - 63 / di): LINE -(c - 2 / di + .499, b - 70 / di)

LINE -(c - 6 / di, b - 63 / di): LINE -(c - 8 / di, b - 63 / di): LINE -(c - 16 / di, b - 59 / di): LINE -(c - 14 / di, b - 58 / di)



386 LINE -(c - 10 / di, b - 57 / di): LINE -(c - 12 / di, b - 56 / di): LINE -(c - 18 / di, b - 56 / di): LINE -(c - 36 / di, b - 47 / di)

LINE -(c - 36 / di, b - 39 / di): LINE -(c - 28 / di, b - 41 / di): LINE -(c - 28 / di, b - 46 / di): LINE -(c - 20 / di, b - 50 / di)

LINE -(c - 18 / di, b - 50 / di): LINE -(c - 14 / di, b - 46 / di)



387 GOTO 3087



390 LINE (c + 6 / di, b - 60 / di)-(c + 30 / di, b - 90 / di): LINE -(c + 60 / di, b - 30 / di): LINE -(c + 60 / di, b - 10 / di): LINE -(c + 30 / di, b - 40 / di): LINE -(c + 15 / di, b - 40 / di)



391 LINE (c - 6 / di, b - 60 / di)-(c - 30 / di, b - 90 / di): LINE -(c - 60 / di, b - 30 / di): LINE -(c - 60 / di, b - 10 / di): LINE -(c - 30 / di, b - 40 / di): LINE -(c - 15 / di, b - 40 / di)



392 LINE (c, b - 25 / di)-(c + 6 / di, b - 25 / di): LINE -(c + 10 / di, b - 20 / di): LINE -(c + 12 / di, b - 10 / di): LINE -(c + 10 / di, b - 6 / di)

LINE -(c + 10 / di, b): LINE -(c + 14 / di, b): LINE -(c + 15 / di, b - 5 / di): LINE -(c + 16 / di, b): LINE -(c + 20 / di, b)



393 LINE -(c + 20 / di, b - 6 / di): LINE -(c + 18 / di, b - 10 / di): LINE -(c + 18 / di, b - 20 / di): LINE -(c + 15 / di, b - 30 / di): LINE -(c + 15 / di, b - 45 / di): LINE -(c + 40 / di, b - 60 / di): LINE -(c + 40 / di, b - 70 / di)



394 LINE -(c + 10 / di, b - 55 / di): LINE -(c + 6 / di, b - 60 / di): LINE -(c + 10 / di, b - 74 / di): LINE -(c + 6 / di, b - 80 / di)

LINE -(c + 4 / di + .499, b - 80 / di): LINE -(c + 3 / di + .499, b - 82 / di): LINE -(c + 2 / di + .499, b - 80 / di): LINE -(c, b - 80 / di)



395 LINE (c, b - 25 / di)-(c - 6 / di, b - 25 / di): LINE -(c - 10 / di, b - 20 / di): LINE -(c - 12 / di, b - 10 / di): LINE -(c - 10 / di, b - 6 / di)

LINE -(c - 10 / di, b): LINE -(c - 14 / di, b): LINE -(c - 15 / di, b - 5 / di): LINE -(c - 16 / di, b): LINE -(c - 20 / di, b)



396 LINE -(c - 20 / di, b - 6 / di): LINE -(c - 18 / di, b - 10 / di): LINE -(c - 18 / di, b - 20 / di): LINE -(c - 15 / di, b - 30 / di): LINE -(c - 15 / di, b - 45 / di): LINE -(c - 40 / di, b - 60 / di): LINE -(c - 40 / di, b - 70 / di)



397 LINE -(c - 10 / di, b - 55 / di): LINE -(c - 6 / di, b - 60 / di): LINE -(c - 10 / di, b - 74 / di): LINE -(c - 6 / di, b - 80 / di)

LINE -(c - 4 / di + .499, b - 80 / di): LINE -(c - 3 / di + .499, b - 82 / di): LINE -(c - 2 / di + .499, b - 80 / di): LINE -(c, b - 80 / di)



398 LINE (c - 6 / di, b - 25 / di)-(c, b - 6 / di): LINE -(c + 10 / di, b): LINE -(c + 4 / di + .499, b - 8 / di): LINE -(c + 6 / di, b - 25 / di)

LINE (c - 40 / di, b - 64 / di)-(c - 40 / di, b - 90 / di): LINE -(c - 52 / di, b - 80 / di): LINE -(c - 52 / di, b - 40 / di)



399 LINE (c + 40 / di, b - 86 / di)-(c + 38 / di, b - 92 / di): LINE -(c + 42 / di, b - 92 / di): LINE -(c + 40 / di, b - 86 / di): LINE -(c + 40 / di, b - 50 / di)



400 LINE (c + 4 / di + .499, b - 70 / di)-(c + 6 / di, b - 74 / di): LINE (c - 4 / di + .499, b - 70 / di)-(c - 6 / di, b - 74 / di): LINE (c, b - 64 / di)-(c, b - 60 / di): GOTO 490



490 IF en = 1 THEN en = 0: WINDOW: RETURN



491 di = di + 1: GOTO 202



500 qx = RND(1): qq = RND(-ABS(ln) - tx * 10 - ty * 1000 + in * 31.4)



501 FOR x = 1 TO 9: FOR y = 1 TO 9: dn%(x, y) = 0: NEXT: NEXT



510 FOR x = 0 TO 10: dn%(x, 0) = 1: dn%(x, 10) = 1: dn%(0, x) = 1: dn%(10, x) = 1: NEXT



520 FOR x = 2 TO 8 STEP 2: FOR y = 1 TO 9: dn%(x, y) = 1: NEXT: NEXT



530 FOR x = 2 TO 8 STEP 2: FOR y = 1 TO 9 STEP 2



540 IF RND(1) > .95 THEN dn%(x, y) = 2



541 IF RND(1) > .95 THEN dn%(y, x) = 2



542 IF RND(1) > .6 THEN dn%(y, x) = 3



543 IF RND(1) > .6 THEN dn%(x, y) = 3



544 IF RND(1) > .6 THEN dn%(x, y) = 4



545 IF RND(1) > .6 THEN dn%(y, x) = 4



546 IF RND(1) > .97 THEN dn%(y, x) = 9



547 IF RND(1) > .97 THEN dn%(x, y) = 9



548 IF RND(1) > .94 THEN dn%(x, y) = 5



549 IF RND(1) > .94 THEN dn%(y, x) = 5



568 NEXT: NEXT



569 dn%(2, 1) = 0: IF in / 2 = INT(in / 2) THEN dn%(7, 3) = 7: dn%(3, 7) = 8



570 IF in / 2 <> INT(in / 2) THEN dn%(7, 3) = 8: dn%(3, 7) = 7



580 IF in = 1 THEN dn%(1, 1) = 8: dn%(7, 3) = 0



585 GOSUB 2000



590 qx = RND(-qx): RETURN



1000 DO: LOOP UNTIL INKEY$ = "": VIEW PRINT 22 TO 25: LOCATE 25, 1: PRINT "COMMAND?Ü "; : LOCATE CSRLIN, 9



1001 x$ = INKEY$: IF x$ = "" THEN 1001



1002 IF ASC(x$) = 0 THEN xq = ASC(MID$(x$, 2)) ELSE xq = 0



1010 REM poke -16368, 0



1030 IF xq = 72 THEN ON SGN(in) + 1 GOTO 1100, 1150



1040 IF xq = 77 THEN ON SGN(in) + 1 GOTO 1200, 1250



1050 IF xq = 75 THEN ON SGN(in) + 1 GOTO 1300, 1350



1060 IF xq = 80 THEN ON SGN(in) + 1 GOTO 1400, 1450



1070 IF x$ = "g" OR x$ = CHR$(13) OR x$ = "e" OR x$ = "k" OR x$ = "d" OR x$ = "x" THEN ON SGN(in) + 1 GOTO 1500, 1550



1080 IF x$ = "a" OR x$ = "u" OR x$ = "c" THEN ON SGN(in) + 1 GOTO 1600, 1650



1081 IF x$ = " " THEN PRINT "PASS": GOTO 1090



1085 IF x$ = "i" OR x$ = "z" OR x$ = "y" OR x$ = "s" THEN 1700



1086 IF x$ = "p" THEN IF pa = 1 THEN pa = 0: PRINT "PAUSE OFF": GOTO 1000



1087 IF x$ = "p" THEN IF pa = 0 THEN pa = 1: PRINT "PAUSE ON": GOTO 1000



1089 PRINT "HUH?": GOTO 1000



1090 pw(0) = pw(0) - 1 + SGN(in) * .9: IF pw(0) < 0 THEN c(0) = 0: PRINT : PRINT "YOU HAVE STARVED!!!!!": GOTO 1093



1091 FOR jj = 0 TO 2: LOCATE 22 + jj, 30: PRINT " "; : NEXT

LOCATE 22, 30: PRINT "FOOD="; LTRIM$(STR$(pw(0))); : LOCATE 23, 30: PRINT "H.P.="; LTRIM$(STR$(c(0)));

LOCATE 24, 30: PRINT "GOLD="; LTRIM$(STR$(c(5))); : LOCATE 24, 1: REM call -868



1092 pw(0) = INT(pw(0) * 10) / 10



1093 IF c(0) <= 0 THEN SLEEP 3: GOTO 6000



1095 IF in > 0 THEN GOSUB 4000: IF c(0) <= 0 THEN 1093



1096 FOR jj = 0 TO 3: LOCATE 22 + jj, 30: PRINT " "; : NEXT: LOCATE 22, 30: PRINT "FOOD="; LTRIM$(STR$(pw(0))); : LOCATE 23, 30: PRINT "H.P.="; LTRIM$(STR$(c(0))); : LOCATE 24, 30: PRINT "GOLD="; LTRIM$(STR$(c(5))); : LOCATE 24, 1



1097 IF in = 0 THEN GOSUB 100: GOTO 1000



1098 IF in > 0 THEN GOSUB 200: GOTO 1000



1100 PRINT "NORTH": IF te%(tx, ty - 1) = 1 THEN PRINT "YOU CAN'T PASS THE MOUNTAINS": GOTO 1090



1110 ty = ty - 1: GOTO 1090



1150 IF dn%(px + dx, py + dy) <> 1 AND dn%(px + dx, py + dy) < 10 THEN px = px + dx: py = py + dy



1155 PRINT "FORWARD"



1160 IF dn%(px, py) = 2 THEN PRINT "AAARRRGGGHHH!!! A TRAP!": c(0) = c(0) - INT(RND(1) * in + 3): MR = 1: in = in + 1: PRINT "FALLING TO LEVEL "; in: SLEEP 2: GOSUB 500: GOTO 1090



1165 z = 0



1170 IF dn%(px, py) = 5 THEN dn%(px, py) = 0: PRINT "GOLD!!!!!": z = INT(RND(1) * 5 * in + in): PRINT z; "-PIECES OF EIGHT": c(5) = c(5) + z



1175 IF z > 0 THEN z = INT(RND(1) * 6): PRINT "AND A "; w$(z): pw(z) = pw(z) + 1: SLEEP 1: GOTO 1090



1190 GOTO 1090



1200 PRINT "EAST": IF te%(tx + 1, ty) = 1 THEN PRINT "YOU CAN'T PASS THE MOUNTAINS": GOTO 1090



1210 tx = tx + 1: GOTO 1090



1250 PRINT "TURN RIGHT"



1255 IF dx <> 0 THEN dy = dx: dx = 0: GOTO 1090



1260 dx = -dy: dy = 0: GOTO 1090



1300 PRINT "WEST": IF te%(tx - 1, ty) = 1 THEN PRINT "YOU CAN'T PASS THE MOUNTAINS": GOTO 1090



1310 tx = tx - 1: GOTO 1090



1350 PRINT "TURN LEFT"



1355 IF dx <> 0 THEN dy = -dx: dx = 0: GOTO 1090



1360 dx = dy: dy = 0: GOTO 1090



1400 PRINT "SOUTH": IF te%(tx, ty + 1) = 1 THEN PRINT "YOU CAN'T PASS THE MOUNTAINS": GOTO 1090



1410 ty = ty + 1: GOTO 1090



1450 PRINT "TURN AROUND": dx = -dx: dy = -dy: GOTO 1090



1500 IF te%(tx, ty) = 3 THEN GOSUB 60080: GOSUB 60200: CLS : GOTO 1090



1510 IF te%(tx, ty) = 4 AND in = 0 THEN PRINT "GO DUNGEON": PRINT "PLEASE WAIT ": SLEEP 1: in = 1: GOSUB 500: dx = 1: dy = 0: px = 1: py = 1: CLS : GOTO 1090



1515 IF te%(tx, ty) = 5 THEN 7000



1520 PRINT "HUH?": GOTO 1000



1550 IF dn%(px, py) <> 7 AND dn%(px, py) <> 9 THEN 1580



1555 PRINT "GO DOWN TO LEVEL "; in + 1



1560 in = in + 1: GOSUB 500: MR = 1: GOTO 1090



1580 IF dn%(px, py) <> 8 THEN PRINT "HUH?": GOTO 1090



1581 IF in = 1 THEN PRINT "LEAVE DUNGEON": in = 0: GOTO 1586



1584 PRINT "GO UP TO LEVEL "; in - 1



1585 in = in - 1: GOSUB 500: MR = 1



1586 IF in = 0 THEN PRINT "THOU HAST GAINED": PRINT lk; " HIT POINTS": SLEEP 2: c(0) = c(0) + lk: lk = 0



1587 CLS : GOTO 1090



1600 GOTO 1090



1650 mn = 0: da = 0: PRINT "ATTACK ": PRINT "WHICH WEAPON "; : DO: q$ = INKEY$: LOOP WHILE q$ = ""



1651 IF q$ = "r" THEN da = 10: PRINT "RAPIER": IF pw(1) < 1 THEN PRINT "NOT OWNED": GOTO 1650



1652 IF q$ = "a" THEN da = 5: PRINT "AXE": IF pw(2) < 1 THEN PRINT "NOT OWNED": GOTO 1650



1653 IF q$ = "s" THEN da = 1: PRINT "SHIELD": IF pw(3) < 1 THEN PRINT "NOT OWNED": GOTO 1650



1654 IF q$ = "b" THEN da = 4: PRINT "BOW": IF pw(4) < 1 THEN PRINT "NOT OWNED": GOTO 1650



1655 IF q$ = "m" THEN PRINT "MAGIC AMULET": GOTO 1680



1656 IF q$ = "b" AND pt$ = "m" THEN PRINT "MAGES CAN'T USE BOWS!": GOTO 1650



1657 IF q$ = "r" AND pt$ = "m" THEN PRINT "MAGES CAN'T USE RAPIERS!": GOTO 1650



1659 IF da = 0 THEN PRINT "HANDS"



1660 IF da = 5 OR da = 4 THEN 1670



1661 mn = dn%(px + dx, py + dy) / 10: mn = INT(mn)



1662 IF mn < 1 OR c(2) - RND(1) * 25 < mn + in THEN PRINT " YOU MISSED": GOTO 1668



1663 PRINT "HIT!!! ": da = (RND(1) * da + c(1) / 5): mz%(mn, 1) = INT(mz%(mn, 1) - da)



1664 PRINT m$(mn); "'S HIT POINTS="; mz%(mn, 1)



1665 IF mz%(mn, 1) < 1 THEN PRINT "THOU HAST KILLED A "; m$(mn): PRINT "THOU SHALT RECEIVE": da = INT(mn + in): PRINT da; " PIECES OF EIGHT"



1666 IF mz%(mn, 1) < 1 THEN c(5) = INT(c(5) + da): dn%(ml%(mn, 0), ml%(mn, 1)) = dn%(ml%(mn, 0), ml%(mn, 1)) - 10 * mn: mz%(mn, 0) = 0



1667 lk = lk + INT(mn * in / 2): IF mn = ta THEN ta = -ta



1668 IF pa = 1 THEN PRINT "-CR- TO CONT. "; : INPUT q$



1669 SLEEP 1: GOTO 1090



1670 IF da = 5 THEN PRINT "TO THROW OR SWING:"; : DO: q$ = INKEY$: LOOP WHILE q$ = "": IF q$ <> "t" THEN PRINT "SWING": GOTO 1661



1671 IF da = 5 THEN PRINT "THROW": pw(2) = pw(2) - 1



1672 FOR y = 1 TO 5: IF px + dx * y < 1 OR px + dx * y > 9 OR py + dy * y > 9 OR py + dy * y < 0 THEN 1662



1673 mn = dn%(px + dx * y, py + dy * y): mn = INT(mn / 10): IF mn > 0 THEN 1662



1674 NEXT: GOTO 1662



1680 IF pw(5) < 1 THEN PRINT "NONE OWNED": GOTO 1650



1681 IF pt$ = "f" THEN q = INT(RND(1) * 4 + 1): GOTO 1685



1682 PRINT "1-LADDER-UP", "2-LADDER-DN": PRINT "3-KILL", "4-BAD??": PRINT "CHOICE "; : DO: q$ = INKEY$: LOOP WHILE q$ = "": q = VAL(q$): PRINT q: IF q < 1 OR q > 4 THEN 1682



1683 IF RND(1) > .75 THEN PRINT "LAST CHARGE ON THIS AMULET!": pw(5) = pw(5) - 1



1685 ON q GOTO 1686, 1690, 1691, 1692



1686 PRINT "LADDER UP": dn%(px, py) = 8: SLEEP 1: GOTO 1090



1690 PRINT "LADDER DOWN": dn%(px, py) = 7: SLEEP 1: GOTO 1090



1691 PRINT "MAGIC ATTACK": da = 10 + in: GOTO 1672



1692 ON INT(RND(1) * 3 + 1) GOTO 1693, 1695, 1697



1693 PRINT "YOU HAVE BEEN TURNED": PRINT "INTO A TOAD!"



1694 FOR z2 = 1 TO 4: c(z2) = 3: NEXT z2: SLEEP 3: GOTO 1090



1695 PRINT "YOU HAVE BEEN TURNED": PRINT "INTO A LIZARD MAN": FOR y = 0 TO 4: c(y) = INT(c(y) * 2.5): NEXT: SLEEP 3: GOTO 1090



1697 PRINT "BACKFIRE": c(0) = c(0) / 2: SLEEP 2: GOTO 1090



1700 GOSUB 60080: LOCATE 1, 1: PRINT "PRESS -CR- TO CONTINUE"; : INPUT q$: SCREEN 1: CLS : GOTO 1090



2000 nm = 0: FOR x = 1 TO 10



2005 mz%(x, 0) = 0: mz%(x, 1) = x + 3 + in



2010 IF x - 2 > in OR RND(1) > .4 THEN 2090



2020 ml%(x, 0) = INT(RND(1) * 9 + 1): ml%(x, 1) = INT(RND(1) * 9 + 1)



2030 IF dn%(ml%(x, 0), ml%(x, 1)) <> 0 THEN 2020



2040 IF ml%(x, 0) = px AND ml%(x, 1) = py THEN 2020



2050 dn%(ml%(x, 0), ml%(x, 1)) = x * 10



2051 mz%(x, 0) = 1



2052 nm = nm + 1



2055 mz%(x, 1) = x * 2 + in * 2 * lp



2090 NEXT: RETURN



3087 LINE (c - 28 / di, b - 41 / di)-(c + 30 / di, b - 55 / di): LINE (c + 28 / di, b - 58 / di)-(c + 22 / di, b - 56 / di): LINE -(c + 22 / di, b - 53 / di)

LINE -(c + 28 / di, b - 52 / di): LINE -(c + 34 / di, b - 54 / di): LINE (c + 20 / di, b - 50 / di)-(c + 26 / di, b - 47 / di)



3088 LINE (c + 10 / di, b - 58 / di)-(c + 10 / di, b - 61 / di): LINE -(c + 4 / di, b - 58 / di): LINE (c - 10 / di, b - 58 / di)-(c - 10 / di, b - 61 / di)

LINE -(c - 4 / di, b - 58 / di): LINE (c + 40 / di, b - 9 / di)-(c + 50 / di, b - 12 / di): LINE -(c + 40 / di, b - 7 / di)



3089 LINE (c - 8 / di, b - 25 / di)-(c + 6 / di, b - 7 / di): LINE -(c + 28 / di, b - 7 / di): LINE -(c + 28 / di, b - 9 / di): LINE -(c + 20 / di, b - 9 / di): LINE -(c + 6 / di, b - 25 / di): GOTO 490



4000 FOR mm = 1 TO 10: IF mz%(mm, 0) = 0 THEN 4999



4010 ra = SQR((px - ml%(mm, 0)) ^ 2 + (py - ml%(mm, 1)) ^ 2)



4011 IF mz%(mm, 1) < in * lp THEN 4030



4020 IF ra < 1.3 THEN 4500



4025 IF mm = 8 AND ra < 3 THEN 4999



4030 x1 = SGN(px - ml%(mm, 0)): y1 = SGN(py - ml%(mm, 1))



4031 IF mz%(mm, 1) < in * lp THEN x1 = -x1: y1 = -y1



4035 IF y1 = 0 THEN 4045



4040 qq = ml%(mm, 1) + y1 + .499: d = dn%(ml%(mm, 0), qq): IF d = 1 OR d > 9 OR d = 2 THEN 4045



4042 x1 = 0: GOTO 4050



4045 y1 = 0: IF x1 = 0 THEN 4050



4046 d = dn%((ml%(mm, 0) + x1 + .499), ml%(mm, 1)): IF d = 1 OR d > 9 OR d = 2 THEN x1 = 0: GOTO 4081



4050 dn%(ml%(mm, 0), ml%(mm, 1)) = dn%(ml%(mm, 0), ml%(mm, 1)) - 10 * mm



4055 IF ml%(mm, 0) + x1 = px AND ml%(mm, 1) + y1 = py THEN 4999



4060 ml%(mm, 0) = ml%(mm, 0) + x1: ml%(mm, 1) = ml%(mm, 1) + y1



4080 dn%(ml%(mm, 0), ml%(mm, 1)) = (dn%(ml%(mm, 0), ml%(mm, 1)) + 10 * mm + .499)



4081 IF x1 <> 0 OR y1 <> 0 THEN 4999



4082 IF mz%(mm, 1) < in * lp AND ra < 1.3 THEN 4500



4083 IF mz%(mm, 1) < in * lp THEN mz%(mm, 1) = mz%(mm, 1) + mm + in



4499 GOTO 4999



4500 IF mm = 2 OR mm = 7 THEN 4600



4509 PRINT "YOU ARE BEING ATTACKED": PRINT "BY A "; m$(mm)



4510 IF RND(1) * 20 - SGN(pw(3)) - c(3) + mm + in < 0 THEN PRINT "MISSED": GOTO 4525



4520 PRINT "HIT": c(0) = c(0) - INT(RND(1) * mm + in)



4525 IF pa = 1 THEN PRINT "-CR- TO CONT. "; : INPUT q$



4530 GOTO 4999



4600 IF RND(1) < .5 THEN 4509



4610 IF mm = 7 THEN pw(0) = INT(pw(0) / 2): PRINT "A GREMLIN STOLE SOME FOOD": GOTO 4525



4620 zz = INT(RND(1) * 6): IF pw(zz) < 1 THEN 4620



4630 PRINT "A THIEF STOLE A "; w$(zz): pw(zz) = pw(zz) - 1: GOTO 4525



4999 NEXT: RETURN



6000 CLS 2: PRINT : PRINT : PRINT " WE MOURN THE PASSING OF"



6005 IF LEN(pn$) > 22 THEN pn$ = ""



6010 IF pn$ = "" THEN pn$ = "THE PEASANT"



6020 pn$ = pn$ + " AND HIS COMPUTER"



6030 PRINT TAB(20 - INT(LEN(pn$) / 2)); : PRINT pn$



6035 PRINT " TO INVOKE A MIRACLE OF RESSURECTION"



6040 PRINT " ";



6050 DO: LOOP UNTIL INKEY$ = CHR$(27)



6060 GOTO 1



7000 SCREEN 1: VIEW PRINT: CLS



7001 REM



7010 IF pn$ <> "" THEN 7500



7020 PRINT : PRINT : PRINT " WELCOME PEASANT INTO THE HALLS OF": PRINT "THE MIGHTY LORD BRITISH. HEREIN THOU MAYCHOOSE TO DARE BATTLE WITH THE EVIL": PRINT "CREATURES OF THE DEPTHS, FOR GREAT": PRINT "REWARD!"



7030 PRINT : PRINT "WHAT IS THY NAME PEASANT ?"; : INPUT "", pn$: pn$ = UCASE$(pn$)



7040 PRINT "DOEST THOU WISH FOR GRAND ADVENTURE ? Ü"; : DO: q$ = INKEY$: LOOP WHILE q$ = "": LOCATE , POS(0) - 1: PRINT " "

IF q$ <> "y" THEN PRINT : PRINT "THEN LEAVE AND BEGONE!": pn$ = "": PRINT : PRINT " PRESS -SPACE- TO CONT."; : DO: q$ = INKEY$: LOOP UNTIL q$ = " ": CLS : GOTO 1090



7045 PRINT



7050 PRINT : PRINT "GOOD! THOU SHALT TRY TO BECOME A ": PRINT "KNIGHT!!!": PRINT : PRINT "THY FIRST TASK IS TO GO INTO THE": PRINT "DUNGEONS AND TO RETURN ONLY AFTER": PRINT "KILLING A(N) "; : ta = INT(c(4) / 3): PRINT m$(ta)



7060 PRINT : PRINT " GO NOW UPON THIS QUEST, AND MAY": PRINT "LADY LUCK BE FAIR UNTO YOU.....": PRINT ".....ALSO I, BRITISH, HAVE INCREASED": PRINT "EACH OF THY ATTRIBUTES BY ONE!"



7070 PRINT : PRINT " PRESS -SPACE- TO CONT."; : DO: q$ = INKEY$: LOOP WHILE q$ = "": FOR x = 0 TO 5: c(x) = c(x) + 1: NEXT: CLS : GOTO 1090



7500 IF ta <= 0 THEN GOTO 7510



PRINT : PRINT : PRINT pn$; " WHY HAST THOU RETURNED?"

PRINT "THOU MUST KILL A(N) "; m$(ta)

PRINT "GO NOW AND COMPLETE THY QUEST!": PRINT : PRINT " PRESS -SPACE- TO CONT.";

DO: q$ = INKEY$: LOOP WHILE q$ = "": CLS : GOTO 1090



7510 PRINT : PRINT : PRINT : PRINT "AAHH!!....."; pn$: PRINT : PRINT "THOU HAST ACOMPLISHED THY QUEST!": IF ABS(ta) = 10 THEN 7900



7520 PRINT "UNFORTUNATELY, THIS IS NOT ENOUGH TO": PRINT "BECOME A KNIGHT.": ta = ABS(ta) + 1: PRINT : PRINT "NOW THOU MUST KILL A(N) "; m$(ta)



7530 GOTO 7060



7900 SCREEN 1: VIEW PRINT: CLS : PRINT : PRINT : PRINT : pn$ = "LORD " + pn$: PRINT " "; pn$; ","



7910 PRINT " THOU HAST PROVED THYSELF WORTHY": PRINT "OF KNIGHTHOOD, CONTINUE PLAY IF THOU": PRINT "DOTH WISH, BUT THOU HAST ACOMPLISHED": PRINT "THE MAIN OBJECTIVE OF THIS GAME..."



7920 IF lp = 10 THEN 7950



7930 PRINT : PRINT " NOW MAYBE THOU ART FOOLHEARTY": PRINT "ENOUGH TO TRY DIFFICULTY LEVEL "; lp + 1



7940 GOTO 7070



7950 PRINT : PRINT "...CALL CALIFORNIA PACIFIC COMPUTE
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Conal
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Conal


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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 8:49 am

She's spamming us with that of which we do not understand. Someone stop her!
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http://GOTHCLAWZ.newgrounds.com/
Letiger
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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 9:05 am

I DON'T EVEN UNDERSTAND IT.
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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 11:10 am

You liar, this is not simple at all! It's the opposite of that! I feel so cheated...

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http://spunky6666.webs.com/index.htm
Letiger
888.com
888.com
Letiger


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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 11:51 am

That's a real game right there.

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Conal
1337
1337
Conal


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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 12:15 pm

Can we play html wars next?
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DarkKingBernard
Boeing
Boeing
DarkKingBernard


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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty7/8/2010, 2:28 pm

Code:
INITIATE SHOOP DA WHOOP
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A REAL Basic RPG Empty
PostSubject: Re: A REAL Basic RPG   A REAL Basic RPG Empty

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